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Mechanic

Every bolt turned brings XP and the chance to uncover stripped screws, salvaged wire, or a circuit board that hums when you’re not looking at it.

Base values from the game. Equipment, skills and active bonuses can change your results. XP/hour assumes continuous actions with no bonuses or interruptions. Cash amounts are in-game currency.

Actions and level unlocks

ActionDescriptionLevelBase timeXP/actionBase XP/hourCash chanceCash on success
Fetch ToolsPass wrenches and get yelled at... a lot.19s104,000.085.00%2–2
Seal PipesFix Leaks with tape, hope and a bunch of curse words515s204,800.055.00%5–6
Repair FansClimb into vents, find more than dust1014s215,400.045.00%7–7
Tinker in WorkshopFabricate things that 'definitely aren't weapons'2514s256,428.650.00%7–8
Engineer Smuggling EquipmentBuild stash compartments in walls, carts, lockers5011s216,872.755.00%9–9

Item drops per action

ActionItemBase chanceQuantity
Fetch ToolsScrew60.000%1–1
Fetch ToolsWire Nut60.000%1–1
Seal PipesTape40.000%1–2
Seal PipesMotor Oil40.000%1–2
Repair FansBolt25.000%1–4
Repair FansMetal25.000%1–4
Tinker in WorkshopCircuit Board25.000%1–4
Tinker in WorkshopCable Tie25.000%1–4
Engineer Smuggling EquipmentCoat Hanger25.000%1–4
Engineer Smuggling EquipmentBroken Gear25.000%1–4

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