Aaron
Aaron: Plan your next boss fight with combat stats, entry requirements, cooldowns and loot tables.
Base values from the game. Equipment, skills and active bonuses can change your results. Expected rewards are averages over many clears, not guaranteed payouts.
- Health
- 1,000
- Attack
- 1,000
- Strength
- 1,000
- Speed
- 1,000
- Agility
- 1,000
- Defence
- 1,000
- Tier
- Recommended total stats
- 0
- Fight duration
- 30 minutes
- Players
- 1–10
- Reward rolls per clear
- 1
- Boss tokens per clear
- 1
- Base reward cooldown
- 0 hours
Combat modifiers
| Modifier | Base value |
|---|---|
| Blade Skill Boost | 1% |
| Gun Skill Boost | 1% |
| Melee Skill Boost | 1% |
| Poison Boost | 1% |
| Blade Skill Resistance | 1% |
| Gun Skill Resistance | 1% |
| Melee Skill Resistance | 1% |
| Poison Resistance | 1% |
Tactical mechanics
| Mechanic | Briefing |
|---|---|
| Map the approach | One operator must identify a clean route before the crew moves. |
| Force the inner gate | Pool breaching equipment to prevent the target from fortifying. |
| Field triage | Enough operators must carry medical coverage for the deployment. |
| Hold the extraction route | Armoured operators keep the exit open while the stash is moved. |
Item rewards
| Item | Base chance per roll | Chance of at least one per clear |
|---|---|---|
| Cap - Red | 0.02% | 0.02% |
Resource rewards
| Resource | Quantity per successful roll | Base chance per roll | Expected per clear |
|---|---|---|---|
| Cash | 500 | 100% | 500 |